You may have heard of Minecraft, a little hit from a man called Notch that made millions of dollars. Notch invested some of this money into his own company, named Mojang, and they're about to launch their second big project into the world.
Welcome to Scrolls
![Wallpaper_art-1024x576.jpg]()
So what is Scrolls? Its one of these fancy online trading card games, only its not designed to pick up your wallet and messily devour it. Open beta starts tomorrow using the same model as Minecraft (buy in and you'll get full access to every new update, including the full game when its officially released).
A rough guide to what is included in the beta can be found here.
So, how does the game work?
When you buy scrolls, you'll get to choose one of three starter decks. This deck will form the basis of your collection, with further scrolls being bought with ingame gold. A small selection of scrolls (6 random scrolls per week, per player) can also be bought with real money, but the gold needed to buy these weekly 6 scrolls in game can be earned in 2 to 3 victories, sharply limiting any advantage gained from using the cash shop.
You throw 50 cards (up to 3 of each) into a deck and run off to duel other players. You'll fight on a board that looks like this:
![Safe-bunnies-1024x576.jpg]()
Summoning creatures, flinging spells, that sort of thing. Its nice and turn based, and I'd say it was remarkably stress free.
You'll pick one of three resources to build your deck around, though splashing other colours is possible. You have:
Order: A military resource, based around formations of humanities best. Order players will set themselves up behind a spiky shield wall, deploying lots of troops to gradually steamroll opponents. Their creatures often buff each other, and their spells often impact movement of friends or foes.
Growth: A wilder resource, based around growing individual creatures. Growth is packed with wolves, vikings and enchantments to make the smallest creatures pack a nasty punch as the game goes on.
Energy: Energy is full of engineers, golems and robots. Energy is a bit more controlling, throwing around spells to directly destroy your opponents creatures and mighty bits of artillery to dominate the board. You will hate their mortars, even if you're the one using them.
Decay: Coming a bit after beta, decay is going to involve... death and stuff? They haven't really said much.
So, if you want a new and cheaper trading card game, give scrolls a go!
Current SE++'ers:
Gumpy
Lawinator
Welcome to Scrolls

So what is Scrolls? Its one of these fancy online trading card games, only its not designed to pick up your wallet and messily devour it. Open beta starts tomorrow using the same model as Minecraft (buy in and you'll get full access to every new update, including the full game when its officially released).
A rough guide to what is included in the beta can be found here.
So, how does the game work?
When you buy scrolls, you'll get to choose one of three starter decks. This deck will form the basis of your collection, with further scrolls being bought with ingame gold. A small selection of scrolls (6 random scrolls per week, per player) can also be bought with real money, but the gold needed to buy these weekly 6 scrolls in game can be earned in 2 to 3 victories, sharply limiting any advantage gained from using the cash shop.
You throw 50 cards (up to 3 of each) into a deck and run off to duel other players. You'll fight on a board that looks like this:

Summoning creatures, flinging spells, that sort of thing. Its nice and turn based, and I'd say it was remarkably stress free.
You'll pick one of three resources to build your deck around, though splashing other colours is possible. You have:
Order: A military resource, based around formations of humanities best. Order players will set themselves up behind a spiky shield wall, deploying lots of troops to gradually steamroll opponents. Their creatures often buff each other, and their spells often impact movement of friends or foes.
Growth: A wilder resource, based around growing individual creatures. Growth is packed with wolves, vikings and enchantments to make the smallest creatures pack a nasty punch as the game goes on.
Energy: Energy is full of engineers, golems and robots. Energy is a bit more controlling, throwing around spells to directly destroy your opponents creatures and mighty bits of artillery to dominate the board. You will hate their mortars, even if you're the one using them.
Decay: Coming a bit after beta, decay is going to involve... death and stuff? They haven't really said much.
So, if you want a new and cheaper trading card game, give scrolls a go!
Current SE++'ers:
Gumpy
Lawinator