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Channel: Social Entropy++ — Penny Arcade
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Your Problem(atic)s Are Faves: access and representation in games

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Sekiro is the latest to prompt this sort of discussion.
  • Do developers have an obligation to reach a broad audience?
    No.
  • Would they generate more profit by integrating accommodations & prioritizing greater diversity from conception, for comparatively little cost/time, encouraging a wider variety of gamers to enjoy their product?
    Yeah, probably.
  • Should they compromise their "vision" by diverging from it in order to satisfy their fans, or potential fans?
    I mean, maybe, good art comes from personal growth and learning from pertinent criticism.
    There's also some mystical value in a unique perspective unswayed by outside influence, the allure of the auteur.
    ...Depends on where the desire for profit, and community-mindedness, and self-expression, and challenge, and the obligation of bowing to corporate overlords, and the desperate scramble that is professional games development all overlap, I imagine.
hell, i don't know, y'all figure it out

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